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Posts: 47 | Thanked: 40 times | Joined on Mar 2007 @ Helsinki, Finland
#15
Originally Posted by fanoush View Post
You can't use system (GTK based) virtual keyboard in SDL based program (i.e. scummvm) and even if you could, it is not very practical since it takes a lot of screen space on the bottom needed for game.
I see. As far as screen estate is concerned I guess it's not a problem as agi games are 320x200 at best. Reengineering of scummvm code just because of agi is not very practical though, I agree. Anyhow I'd personally use agi games in SCUMM on tablet with bluetooth keyboard - so if you will enable agi engine alongside generic version upgrade you will have at least one sure user. If the effort is minor probably it's worth it. Thanks for taking a consideration of the issue anyway.