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Accelerometer game proposal: sheepdog
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hopbeat
2009-12-08 , 14:56
Posts: 516 | Thanked: 643 times | Joined on Oct 2009 @ Denmark/Poland
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Hmm, this thread is going into an interesting direction
Whistling - doable but difficult, we will need someone from the signals/acoustics department to do all this Fourier stuff.
With an idea of a dog being controlled, we are moving into the direction of this Sheep game I've posted earlier. Any insight about how this will work out with accelerometers? I.e. won't accelerometer-based control be just a PitA?
Anyone tried this animation framework from Qt? The old approach sucked big time (ok, there wasn't a real animation available).
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