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Posts: 3,617 | Thanked: 2,412 times | Joined on Nov 2009 @ Cambridge, UK
#18
Originally Posted by christexaport View Post
Glad you guys stepped in. I'm new to all this legalese, and not a developer. I do work with alot of developers, and had this question asked for a project that sounds perfect for Qt.

If I'm hearing right, as long as I'm using the standard libraries of Qt embedded into the supported platforms, it is free, but if you add new libraries or edit any of those present, and don't want to share it, it costs?

Am I getting the right idea, basically? Trying to understand this so I can explain to my collegue. Many developers are confused about this very thing, and so am I.
You should be able to add your own libraries without any issue - as long as you're not statically linking Qt in (and there's really no reason to do this), or modifying the Qt source (which you're unlikely to need to do - and are unable to do with most commercial toolkits), then the LGPL license will be fine. You can add your own subclasses of Qt objects, etc. within your own library/program without any problem.
 

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