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Posts: 3,319 | Thanked: 5,610 times | Joined on Aug 2008 @ Finland
#68
Guys (and gals). Please read up a bit on QGraphicsView before getting carried away. It does exactly want you want (2D sprites) and can use hardware OpenGL acceleration for it. And even without it, it is quite snappy - I was moving around dozens of high-res sprites (=images) even on an N810. I would especially like to recommend taking a good look at the Colliding Mice example.

The Colliding Mice example shows how to use the Graphics View framework to implement animated items and detect collision between items.
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