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Posts: 2,669 | Thanked: 2,555 times | Joined on Apr 2007
#146
Originally Posted by bocaJ View Post
Isn't there some room for fair use here? I rip CDs and listen to them on my iPod N900. I don't really see a difference between space shifting a CD and space shifting a game. Now, if the media were in some way encrypted, that would be a different story under the DMCA, but as far as I'm aware, SNES cartridges had no such protection.

If I'm missing some case law on this (whether in the US, Finland, or Japan) I sincerely hope you'll let me know, but from what I've read, there's actually very little to support either side - the fair use status of space shifting is still a rather novel area of law. In turn, that's what kind of frustrates me about Nokia's decision here: rather than use their resources to help establish some good case law, they're backing away from the fight.
There's a very MAJOR difference here. Fair use doesn't apply to full copies of a product except in *very* *very* slender ways. For something to be fair use, the portion of the game you use must be relatively small in comparison to the full game, does not harm the owner, blah blah blah. Having a copy of a ROM fails fair use in almost every way possible if you read up about it. Where fair use applies is when you decide you want to use a graphic or sound effect from the game somewhere else.

There's no concept of "space shifting" here. You're straight up making a copy of a full product. There's nothing that allows that and it is fully illegal.

Encryption isn't the only way you can protect your games from being copied. Nintendo has successfully argued that the fact that they use their own custom made cartridges instead of a widely used format *is* protection. They also made similar arguments against importers (one of the main reason why carts weren't directly compatible between US and Japanese consoles).
 

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