View Single Post
Posts: 148 | Thanked: 199 times | Joined on Nov 2009
#100
Originally Posted by qgil View Post
Choosing a transition is something a graphics designer can do. Is there somewhere a collection of effects to choose from?
Hahaha, not really There are the QGraphicsEffects, which would be awesome if they wouldn't fail so badly on the performance side. So it's all down to manually programming the animations (not as bad as it sounds, connect to a QTimeLine, apply transformations in the callback), and do pixmap caching where possible.

Originally Posted by qgil View Post
The bug that is bugging me more at the moment is the lack of castling. There is no way to go ahead with a proper game without this. Then the pawn promotion. We can leave with a King not knowing that is under check from a Knight as long as the human players don't miss it, just like happens with an analog board.
Right, there is a whole series of bugs related to check. I even managed to get my king captured (no knights involved).
 

The Following User Says Thank You to mikhas For This Useful Post: