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Fargus's Avatar
Posts: 1,217 | Thanked: 446 times | Joined on Oct 2009 @ Bedfordshire, UK
#28
Originally Posted by NvyUs View Post
12 years of being in the portable gaming market is how i know, of course publishers would love a protection technology that works but none exist so boosting unit sales is more important.
Gameloft are as big as E.A in mobile gaming they already have maemo test packages on here http://maemo.org/packages/view/spiderman/
So seems like similar timescales then, your in marketing portable, mine in stumping up the cash & staff. I agree that none is perfect but the platform needs to be stable enough to allow for sales to hit high enough before it is hacked to hell. Do you honstly think the returns for an interim platform justify the costs involved? With a bytecode platform I could see it happening but for native dev? If you think the figures add up then best of luck but I won't be spend money or staff on such an easily subverted platform.