user@Orihime ~ $ load_freedroidRPG Hello, this is FreedroidRPG, version 0.13rc2. This seems to be a 'stable' release, so no exit on floating point exceptions. -Signal Handling------------------------------------------------------ Setting up signal handlers for internal backtrace: Now catching SIGSEGV: YES Now catching FPE (if raised, that is!): YES Video system type: x11. Using screen resolution 640 x 480. fpath: '/usr/share/freedroidrpg/sound//effects/Menu_Item_Selected_Sound_1.ogg' ---------------------------------------------------------------------- Freedroid has encountered a problem: In Function: play_sample_using_WAV_cache_v. FreedroidRPG package and version number: freedroidrpg 0.13rc2. The SDL MIXER WAS UNABLE TO LOAD A CERTAIN SOUND FILE INTO MEMORY. This should not happen for samples that are supposed to be cached...The problem mentionned above is not fatal, we continue the execution.