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Posts: 96 | Thanked: 28 times | Joined on Dec 2009
#11
Originally Posted by bbns View Post
It is possible to reach 60 FPS if you write the engine carefully (i.e., not let your computation code congests OpenGL context pipeline).

Here is the article:
http://labs.trolltech.com/blogs/2010...nt-in-threads/
NICE find!