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Posts: 3,319 | Thanked: 5,610 times | Joined on Aug 2008 @ Finland
#48
Originally Posted by twaelti View Post
And for me, it's clearly true Games are for fun, handy for showing off a platform and an important part for any marketing strategy if you want to reach a wider audience. Having a 3D game engine with games available would give a big boost to an otherwise still very small offering, at a price that IMHO might well be very affordable. Just take a look at the sold apps charts for the iPhone - games and entertainment mostly. For good or bad.
Note that Qt itself is looking at game-engine related things, animation, 3D, physics, etc (not necessarily from scratch). Now, what's the point of bringing in something based on unrelated libraries, when you can do all that natively/well integrated with an excellent toolkit you have ? Sure, this is probably Maemo 7 timeframe, but still, something to keep in mind.

Also, if there was a 3D engine that would 'philosophically' fit with Nokia well, it's something like Ogre, as it's a MIT/LGPL license, has already some Qt integration efforts, can be used on ALL Qt platforms, etc.

but the OpenGL blog part of labs many more interesting stuff...
http://labs.trolltech.com/blogs/2009...-coding-to-3d/
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