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Posts: 1,070 | Thanked: 1,604 times | Joined on Sep 2008 @ Helsinki
#50
Originally Posted by twaelti View Post
The point is that we could have a lot of good looking games in Maemo 5 in a short timeframe, lilke weeks or months, at an affordable price and with a low effort. One could probably finance such an effort using a minuscule part of the Maemo marketing budget (just think what adverts in The Times cost in comparison!)
Of course, in a mid- to longterm view, Qt/Orgre might well be the better philosophical way to go.
I share the same view, of course there's Qt and some other solutions, but I would see a move like this more like a marketing effort of even a way to open the door to more and more developers from other platforms. 400+ games is a very reasonable number IMHO
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