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Posts: 40 | Thanked: 637 times | Joined on Jan 2010 @ Helsinki
#23
Thanks for the comments everyone!

Regarding pricing and release dates, we really haven't set anything in stone yet. I'll be posting new info as soon as we figure things out.

And as far as game assets go, SPiN uses nifty SVG technology for its 2D content, so it's native for any and all screen sizes.

For Zen Bound, our first priority is frame rate, followed by visual fidelity. Bringing iPhone content to N900 does require quite a bit of optimization to both look nice and run smoothly on the 2.5X amount of pixels.
 

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