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Posts: 1,635 | Thanked: 1,816 times | Joined on Apr 2008 @ Manchester, England
#169
Originally Posted by Fargus View Post
I know things are fairly feature complete now but just a thought: how about a competitive option? How about playing the same level with same difficultly (or handicapped play) to try and beat the time of the other player al-la head to head?
I'm thinking of packet exchange over bluetooth (hence short range) or possibly IP stack (remote).
i use the OpenSoundControl library to do IP multicast over the local LAN, it seems to work well and has a simple transport mechanism and can handle multiple machines

thats in C though, liblo, don't know if anything exists for qt.
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