View Single Post
Posts: 42 | Thanked: 61 times | Joined on Mar 2007
#4
Originally Posted by Flandry View Post
Hi kkito. Thanks for your interest in improving gaming on Maemo.

Please read and follow the Brainstorm instructions so that your Brainstorm can be considered.

You might also consider giving some specific examples that don't work now that would with HW OpenAL. While i'm familiar with the library, i'm not aware of situations where the absence of it has been a problem. Are you?
Hello, "OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications." There isn't nothing like this in maemo. I think that openAL is important for game development because is a simple and powerful library for 3D audio.

Others SDK's like trhe iphoneOS SDK or Android SDK has it by default....

If nokia wants to improve the game development on the platform i think that is mandatory to support OpenAL.

Originally Posted by javispedro View Post
There's not even interest in an OpenAL HW implementation for desktop GNU/Linux (not even Creative card owners seem to have complained!), and the DSP is not used in the N900 for audio, so this is pretty much.. impossible.
Desktop linux and linux embedded are different things. There are other linux embedded platforms that supports it. Anyway, if nokia supports openal-software in maemo should be "ok".