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[Maemo 5] Residual (Grim Fandango engine) [WIP]
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kinipyon
2010-02-02 , 21:55
Posts: 51 | Thanked: 57 times | Joined on Feb 2010 @ Helsinki
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9
Tried gameplaying by fixing that small SDL bug.
Manny moves but is very, very slow. Loads got very high while playing. If you want to try it yourself, comment out residue\backends\platform\sdl\sdl.cpp line 477 SDL_WM_SetIcon and compile it. HW rendering would really improve gameplay.
Someone really should make this a project. I think that using work from ScummVM maemo port would help a lot. I don't have expertise to do this any futher since I'm not a app developer.
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