This is the fact: they have a production cost of X both for iPhone and N900. If, for example, one user each three buy the game, they will have: many_many_many_iphone_users / 3 * 1$ = many money and not_so_many_n900_users / 3 * 2$ = not so many money If they don't want to lose money (and trust me, they really don't want) then they must to keep the price a little higher on the n900. The same things happened for Angry Birds: 0.79$ on the iPhone and a free demo + 3$ for the full game on the n900. Until the n900 will be largely used, this is how the things go.