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Posts: 272 | Thanked: 52 times | Joined on Jan 2010
#57
Originally Posted by HoX View Post
This is the fact:
they have a production cost of X both for iPhone and N900. If, for example, one user each three buy the game, they will have:
many_many_many_iphone_users / 3 * 1$ = many money
and
not_so_many_n900_users / 3 * 2$ = not so many money

If they don't want to lose money (and trust me, they really don't want) then they must to keep the price a little higher on the n900.
The same things happened for Angry Birds: 0.79$ on the iPhone and a free demo + 3$ for the full game on the n900.

Until the n900 will be largely used, this is how the things go.
You are correct, they do have production cost for both iPhone and n900, however do not forget that it was originally developed on the iphone meaning it cost a LOT more to develop than to port. No doubt porting is a lot of work but in comparison from starting from scratch it is a lot less.

You also cannot really use the size of the market to justify the price hike, if you've used symbian before you will have noticed that the games in the ovi store are very expensive compared to the iphone, for games that aren't as good and have potentially a MUCH larger audience.

I dont think $1.99 is expensive, far from it, but when does a 100% price increase for the exact same game become too much?

I am happy that developers are taking the platform seriously as it does have the capacity to perform as well as the iphone in gaming, and this is not a critism on the game itself likewise the publisher, its just something I hope isn't going to become a trend.