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Posts: 109 | Thanked: 152 times | Joined on Jan 2010
#84
Actually this is interesting that someone realize that. What Im trying to do here is to introduce a new way of payment for small independent developers (like me, since SIO2 is basically a 1 man show).

Since the N900 Apps. distribution process is not closed like on other platform, I'm checking if people can accept this mode of payment. The idea is to put the price lower for customers when dealing with publishers directly...

By putting our Apps. on the OVI Store, Nokia will take 30%, the idea now is to low down the price when customers pass by us while making the same amount of revenue. Right now we are testing the method but, as soon we are on the OVI store all the price of our games will go down if you pass directly by us, and like that we can provide you better games for lower price...

In example:

1.99$ -> OVI Store -> 1.39$ ( -30% )
1.75$ -> by US with Paypal -> 1.38$ ( -0.30$ + 0.40$ )

That's exactly what Im planning to do, give more to the customers at a lower price, Im not greedy, I just want to be able to continue making my 3D engine and create some fun little game...

With this approach I can avoid the "App. Store" syndrome, that basically developers are forgotten into a myriad of let's say "questionable" quality Apps. and like that I can really give better deal to the customers and provide them more games cheaper and get more easily reckon for...

With the process above, it is also more easy to provide customers with updates, extras, add-ons etc… without, every time a minor change is made to the game I have to go through a 2 weeks approval period... and also like that we can also inform customers about new releases, upcoming games etc...

The bound between customers and publishers can be more personalized compare to theses generic store models, that are basically just a question of "mass" and not quality...

With the approach above you got the same thing for less money, that, if you are dealing directly with the publisher. I think that for small independent game studio, getting their name out there is what is the most important...

And in any case, with this approach I think it's a win-win combination for both party...

Im currently modifying the Apps. following the 40 pages PDF guidelines that Nokia send me, and preparing the necessary PPT presentation to be able to get theses 2 Apps. on the OVI Store (yes its is really a pain to get on the OVI Store and does it worth it? I don't know yet...)

As I said, at the moment Im testing different direction with the platform, as it is basically new, and will determine which way is the most beneficial both of us...

Im pretty sure that alot of indie. developers out there would back me up on this one... Im basically alone working on SIO2 and it is my only source of revenue, on top of that I got a family to feed, my only hope is the take it to the next level, and Im sure that Im not the only one in that situation so... In the meantime if you want to encourage the SIO2 project:

[ HoopsFrenzy ]
http://n900.sio2interactive.com/inst...frenzy.install

[ SoccerFrenzy ]
http://n900.sio2interactive.com/inst...frenzy.install

Cheers,
__________________
SIO2 Interactive
Free Open Source 3D Game Engine for iPad, iPhone, iPod Touch and Nokia N900
http://sio2interactive.com
http://n900.sio2interactive.com

Last edited by sio2interactive; 2010-02-05 at 09:15. Reason: typo, typo, typo...
 

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