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Posts: 323 | Thanked: 32 times | Joined on Jun 2009 @ Southern Oregon Coast
#19
@fatalsaint: This is probably a time waster but here goes

I disagree about the consumer being the problem with available apps.

Since the development community sets the standard and has created the open system on their terms, the end user follows and meets the expectation.

The same was true in the Palm world a few years ago. I paid $500 for my Sony Clie (in 2002!) and spent another + or - $300 in apps because there was NO OTHER way to get the apps I WANTED.
Not to mention there were several full fledged corporations (Data-Viz) that saw the opportunity as a revenue stream and FORMALLY went after the market. Due to this, it wasn't uncommon to see apps selling for $24.95 (even though I thought that was high)!

We haven't even brought Windows Mobile into the equation!

Now, the process repeats itself with developers moving to the "Freemium" model with the iPhone and recently Android. The difference between the iPhone platform and Maemo platform is shear volume. The iPhone developers can hit gold if their app takes off, as $1 a piece times a million sales equals an effort well worth their time. This is why the market was flooded with iPhone apps. All of those developers were hoping to "hit the lottery"!

Back to the Palm model: their issue was that there were never enough users to make a volume model work like iPhone. So, they went for what ever the market would bare and sold apps from $10 - $25.

So, as I see it, the "FLAW" is that to be successful in an open platform, it has to be that all the users have the skills to contribute, of which, I am NOT one. And, you can't tell people you are open and free and then turn around and expect to get paid.

The other issue is that there is the old, "You get what you pay for" issue which is in this case, nothing. Most of these apps are NOT of a commercial grade. Many are very much past that and their developers are to be commended for their efforts! For the apps that fall short, if the guy isn't getting paid, their is no incentive to take his project from 80% complete to at least 99% complete and that is where we are at in the case of the n810 falling short. And, I don't blame this on those developers either. This is why I say the MODEL fails. Other than monetary gain (we all have to make a living with our time out the door), EGO would be the secondary motivator.

But, I AM VERY appreciative to those of you willing to put in the effort to make this possible.

Finally, would I have paid full price for my n810 like I did with my Clie? NO WAY! And I probably won't ever do it again with this type of device especially when it comes to the n900. But I am no where near ready to bail out on my NIT yet! Even with the flaws, I use it four to six hours a day.

If only the iPad worked with Flash AND a stylus, it would be the perfect Photoshop and Wacom replacement device via sumopaint.com! But try doing serious Graphic work with your finger...NOT!