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Fargus's Avatar
Posts: 1,217 | Thanked: 446 times | Joined on Oct 2009 @ Bedfordshire, UK
#2
Interesting thought. Personally I turned Haptic feedback off as I just found it annoying. The idea of using it as 'Rumblepac' affair is a good one. I'm thinking collissions in the middle of a game etceteras. Think a trip to the development API and some reading is in store.

Anyone know if theire is an API call for the internal haptic feedback that allows this level of control?