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Posts: 126 | Thanked: 94 times | Joined on Jun 2007 @ Berlin, Germany
#3
Hmm, let me think.

Here's what works right now: I can use the stylus to move the cursor around the screen and do what the game accepts as left-click. That allows me to move the player character around in the scene, access and actuate the inventory, and do the left-click actions from the table I've provided a screenshot of in the above post (the attachment). I can also use the ESC key below the directional pad to access the menu screen.

Here's what doesn't work:
- Right-clicking and the actions this opens up, as mentioned above.
- I find it difficult to move the cursor on the screen without accidentally invoking a left-click action. Sometimes you really don't want to left-click immediatelly, e.g. you might want to examine (right-click) a non-player character in the game before speaking to it.
- One can't save a game because it's impossible to enter a save game name.

So what's needed:
- A key set to emulate right-click. In some of the other keybinding mods you've used the button in the middle of the directional pad for this, that seems fine.
- If possible, it would be nice to be able to move the cursor on the screen with the directional pad's direction keys, to be able to avoid accidentally left-clicking due to using the stylus for moving it.
- If possible, a key that emulates entering a savegame text. E.g. one key would be hard-wired to simulate keyboard events to type "savegame" or something, which the user could then press in the save screen.