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[Announce] SVGClock for Diablo
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shin
2010-02-15 , 12:55
Posts: 133 | Thanked: 172 times | Joined on Jul 2009 @ Travel bag
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good to know that the SVGClock's performance has improved for you..
Writing the static SVG components to a buffer surface and removing the lines for rendering them from the expose event have helped the performance..
I will try updating the original post in this thread, with the optimized Python script to let anyone interested to get it easily. Perhaps I should look at repackaging the next version of the SVGClock with dependencies ..
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