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Posts: 13 | Thanked: 9 times | Joined on Feb 2010
#34
Hey Smoku

I am a well respected member of the Street Fighter community and also was very involved in PSP emulation so maybe I can shed some light on this issue.

I registered here today just to explain why the CPS-2 Emulator is a good idea as a standalone program. From what I can tell from this thread it is based off the emu that the GP2X and PSP use, which takes sprites and breaks them up into separate files taking a lot of the load off the system. It was a genius way to work around the low RAM of the PSP. This system only works on CPS-2 and NeoGeo arcade games. (Japanese developer created the base for this emu on PSP, maybe some source can be used for that?) Games from what I can tell would not be possible to run full speed in MAME because MAME can't handle the split files. Most CPS-2 Games would also run pretty sluggishly on the SDL Mame we have out, and probably couldn't be run reasonably as the CPS2 system covers games up until 1996 or so.

The original NeoGeo Emulator and CPS2 Emu that run most stuff full speed on PSP (with less advanced hardware!) have many games that are improbable to run with MAME. (Marvel Vs Series, Super SFII Turbo, Saturday Nigh Slam Masters etc)

Honestly I would like to see both of the GP2X projects gnGeo for NeoGeo cabs and CPS1/2 have installable .debs for n900. The original dev also made a fullspeed CPS-1 emulator that was ported over to GP2X as well from PSP that works fullspeed on all those games.

If you want more info about the original dev and what not maybe I can do some digging and PM you? Anyway, thanks for your great work so far man, love the PS3 controller capability!
 

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