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Posts: 1,208 | Thanked: 1,028 times | Joined on Oct 2007
#4
Originally Posted by Bundyo View Post
This one is real-time.
Hmm, what do you mean with real-time, isn't hedgewars turn based same way as Worms and Wormux.

btw, I have compiled hedgewars (previous version) to maemo with freepascal, but the game engine seems to fail loading opengles library. Didn't investigate too much, but the problem is probably in fpc gles wrapper
 

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