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Posts: 20 | Thanked: 14 times | Joined on Feb 2010
#48
Originally Posted by jakiman View Post
Chip spec wise yes. But 3GS has the SGX535 gpu heavily underclocked as far as I know. To a quarter of its actual frequency. Where as N900's SGX530 is clocked at full speed. So technically N900's GPU is faster than iPhone 3GS.

Fluidity has nothing to do with HW. Maemo 5 is the issue. If Maemo 5 had QT4.6 and if the gui was based on that also, it would be far smoother. Try the QT4.6 demos to see for yourself. I expect Meego to be very fuild.
I don't think the problem is related to a particular toolkit.
Clutter can also achieve super smooth animation if it's used correctly.
The issue is just that supporting several toolkit layers introduces overheads.
I remember a topic explaining that Vsync was actually turned off because activating it would imply an even slower frame rate... All that because of the several synchronizations needed between all API layers involved in the graphic rendering.
 

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