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[Maemo 5] Accelemymote: making your accelerometer more joy-ful
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Flandry
2010-03-02 , 07:00
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
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Version 0.0.2 just went through the autobuilder and should be available momentarily.
Changelog:
accelemymote (0.0.2) unstable; urgency=low
* Fixed ini config file parser (offset_pitch now works).
* Abstracted polling for a frame into a function (enables samples option).
-- Flandry <davidfalkayn@gmail.cmo> Mon, 1 Mar 2010 16:52:17 -0500
Valid options (~/.accelemymote/main.cfg):
[Sampling]
samples = 2 ; Samples to average for each frame (1-5) [2]
frame_rate = 24 ; Number of event-generating timesteps per second (1-30)[24]
[Control]
flip_pitch = -1 ; -1=> tilt forward is up; 1=> tilt forward is down [-1]
offset_pitch = 30 ; degrees tilt backwards to the neutral position [30]
max_roll = 9 ; degrees plus/minus from neutral to max out the axis [9]
max_pitch = 7 ; degrees plus/minus from neutral to max out the axis [7]
It will clobber your existing main.cfg file. Just FYI.
Edit: Works pretty well with PrBoom with default settings. Still too spammy for uqm. Gauntlet is "interesting" but not really enjoyable; Rampage middling; someone with mad Centipede skills might find that entertaining (really, really fast movement...
); Joust is not too bad; ghosts 'n goblins has a weird ladder climbing issue. Some tweaks to config might make a big difference for some of these.
__________________
Unofficial PR1.3/Meego 1.1 FAQ
***
Classic example of arbitrary Nokia decision making.
Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME
: an arcade in your pocket
Accelemymote
: make your accelerometer more joy-ful
Last edited by Flandry; 2010-03-02 at
07:45
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