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Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#41
Here's a strategic question:

How would you most like to be able to invoke and control accelemymote? There are various possible ways of making it more user friendly. Keep in mind that the design goals of the utility are
  1. Enable support for joystick control in apps that aren't aware of accelemymote;
  2. Make the accelerometer control in supported apps completely optional even when installed.

The processor usage is not insignificant, so it can't just be started up when the game is started. If it was possible to detect when an app requests access to the joystick device, the daemon could be set to run on system startup and throttle down to nothing until there is a need for it, but i wasn't able to find a way to detect that. Maybe someone knows...

The best plan i've come up with is to have a GUI app that is run before the game that starts the accelerometer driver and lets you tweak the settings. Then you exit the GUI when you are done with the game and it shuts down the driver.

What do you think?
__________________

Unofficial PR1.3/Meego 1.1 FAQ

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Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 

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