View Single Post
Fargus's Avatar
Posts: 1,217 | Thanked: 446 times | Joined on Oct 2009 @ Bedfordshire, UK
#219
Originally Posted by fatalsaint View Post
Which is all fine and dandy.. you still haven't addressed my original question.

Why can I find (1000's arguably) excellent open source variants to "commercial" software... but maybe 10, if I'm lucky, proper and decent Open Sourced 3D games?

There's the difference. Difficulty be damned ( I don't want to get into a pissing match between cultures here.. personal bias and/or emotions are not the way to discuss something ) - what matters is what the end user can get.

I can get OSS that will replace my commercial needs... I can't get OSS software to replace my gaming needs.
the point I was answering (as quoted) was that commercial software takes as long to develop and you were therefore saying that one should be compensated and not the other.

Part of the problem with games is that there are licencing costs and protection requirements involved. These are for games that are based on other media spins offs etceteras.

The other reason for not producing 3D games on an open source basis is possibly the lack of interest by developers. The other point is that most popular gaming platforms (volume) are not open sourced either as far as I am aware.