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Posts: 262 | Thanked: 232 times | Joined on Aug 2009
#24
Originally Posted by starman View Post
Please don't go down the higher resolution route, no no no, that has very little to do with this type of game, a few animated bitmaps, governed by 1/2 a sinusoidal wave, and some basic physics at the end....
How does that change the validity of the resolution argument? The (lack of) game complexity mostly affects the CPU, whereas the GPU still has to draw 2,5 times* as many pixels to the screen.

Can't comment on how vivid the colors are in comparison, but it's not like the N900 is bad. I don't really care if it's best as long as it's good enough.


*Calculated using Almost TI. Try finding that in the App store :P