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ScummVM on N900
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theslof
2010-03-10 , 16:27
Posts: 3 | Thanked: 4 times | Joined on Mar 2010
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Great job on the ScummVM port! I've been trying out several games on the N900 and while there are minor issues, all games have been playable and completable (although sometimes with workarounds). I do realize it's still in progress, but hey, here are some things I've found out while trying it out.
First off, is there any documentation on N900 specific key bindings? After much trial and error I've found most I need, but it would be nice with a reference. I've been browsing the wiki here and at scummvm.org, but have not found anything specific on the subject.
Full Throttle works like a charm, with some issues at the bike fight section. Swapping weapons works sometimes, in the end I just used the shift-v trick, as I've done it before and controlling the bike in that section was pure murder. After getting the cavefish(?) goggles the game would hang in a loop of constantly putting the goggles on, something that seemed to have something to do with the weapon swapping issue, as the problem went away when I stopped trying to swap weapons and just cheated.
Something to do with Fn/Ctrl/Shift buttons + click? I had huge issues recreating the problem as it was pretty random and I just wanted to get past that awful section.
My main past time this last week have been dusting off Discworld and trying out the enhanced music package. Here we have a wee bit more issues, such as losing mouse control, pointer issues and crashes.
The biggest issue is the fact that Discworld seems to register mouse clicks before moving the pointer to the new location, even when dragging the stylus. This results in Rincewind moving to the wrong place unless you double tap or shift tap (right click) to force the pointer to update. This means you need to be really tricky or aware in certain sections, as Rincewind can move out through a door if you're unaware. At one point I was stuck moving across L-space over and over again (a cut-scene of half a minute) before finding the shift workaround (and that shift-backspace was the same as escape, eg. skipping cut-scenes).
After changing scenes or exiting a cut-scene the game rarely locks the mouse when I was a bit hasty to tap around. No biggie, I could still open the menu, save and restart the game.
<SPOILER ALERT> At a certain point in the game you blow off a powder keg in the face of a chimney sweeper, having his golden tool drop into the luggage. After the keg goes off in his face, the scene swaps to the alley with Rincewind and the luggage and after a few seconds the sweep falls down. Everytime I came to this part of the game it crashed, until I realized it was because of me tapping the screen before I regained control (after the luggage eats the sweep). No biggie, still playable. </SPOILER>
Besides game specific things we have the issue with the menu not displaying properly sometimes on start-up (it's just black with the maemo action bar at the top side), until the game is minimized and maximized again.
Fullscreen is not really fullscreen, but rather 90% centred on the screen. Is there any way to change the resolution in a settings file? Does the source code have to be modified?
Whenever minimizing a game, for ecample due to Ctrl-backspace, the game keeps running without pausing or muting. Now, I've unfortunately not received any phone calls while using ScummVM, but any outgoing call mutes ScummVM, although does not pause it.
Great job on the program, nevertheless! I really enjoy playing my old classics on foot and these issues are only minor annoyances. ;)
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