Thread: PCSX-m
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#28
Originally Posted by Jack6428 View Post
Hey smoku, thanks for the effort!
Do you think you will able to make use of the N900's hardware (ARM and OpenGL ES2) sometime in the future or is it a no-go ?
  • The MIPS2ARM recompiler is already there - ported from PSX4ALL
  • There are some bits of i386 assembly in SoftGPU code, that may be ported to ARM assembly
  • PCSX architecture is plugin based and there already is OpenGL GPU plugin in the sources - unfortunately OpenGL is not supported on N900 and I had no luck with running it on glesport nor on gl-wes-v2
  • There is OpenGL 2 GPU plugin available which I guess would be trivial to port to OpenGL ES 2.0 - unfortunately it is closed source. I contacted Pete asking him to share it, but I got no answer so far.
.

I will do what I can to optimize the axisting CPU and software renderer, but don't count on me doing any OpenGL ES work.
I shared this so anyone could pick up this work.
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Last edited by smoku; 2010-03-12 at 19:15.
 

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