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Posts: 116 | Thanked: 86 times | Joined on Dec 2009 @ New Orleans, LA, USA
#52
lol, Im not sure when this took a turn for the worst. I see you guys are trying to run this in the easy deb environment. I'm not the type to stifle another man's creativity, but I don't see the point. I believe I provided all the deps in the original libs archive, a simple addition to your dynlib config path would have you running a relatively quick version of blender natively in maemo with no overhead, and my latest build with a few tweaks is actually usably fast. I posted a new video on my youtube page and my blog. Still working on the wrapper, but its a very slow process, as Im learning opengl in order to figure out why the "remapped" functions and variables aren't working.

Right now the source is a total hackjob, but if I get anywhere Ill post what i've got. I noticed someone mentionied the gles lib that incorporates a lot of the missing opengl func that was stripped out of gles. Anyone give that a shot with the blender source? My scratchbox environment is too customized to even attempt a new build without cleaning it up and losing my progress. If someone has the time to try it and let me see the build output logs, that could be a huge help.

Last edited by shinkamui; 2010-03-14 at 16:40.