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javicq's Avatar
Posts: 94 | Thanked: 319 times | Joined on Mar 2010 @ Barcelona, Spain
#216
Originally Posted by cjp View Post
Whoa you people are really taking this up one level with that Sega CD stuff.

I never got around to getting aquainted with Sega CD so I just have this one thing in mind about MegaDrive/Genesis emulation: Are there plans to optimize battery usage of the emulator? Right now 30mins of play take down about 1.5bars of battery. Is there going to be optimization?

By no means do I mean that the battery consumption would be particularly high , just asking out of intererst.
There's little CPU usage optimization left to be done, at least in the most CPU intensive tasks. I suppose I could try moving all screen scaling code to ARM assembler, but I doubt we'll see huge benefits from that. CD audio playback is the clearest candidate for optimization, though. I'm currently working on that.
 

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