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Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#88
Originally Posted by Rushmore View Post
Thanks!

Two things:

1. A lot of games seem to play a smoother. I also updated to MAME 137.1 romsets for games that stopped working (about 300 out of 8,000ish, based on 136 to 137 change log). Is the improvement in my mind, or did you work some extra magic?

2. When Galaga 88 plays smoothly, your work is complete!

U Rock!
In the (very brief) fire testing i did, i also noticed some improvement.

I think it was the change to C++, as strange as that sounds. Along with the merge of SDLMAME into MAME, the project moved from the C to the C++ compiler. Now many people would argue that C++ is slower than C due to extra abstraction/lookups e.g. virtual functions etc. but when considering that MAME was doing C++-like things in C, and reached a point where there was no longer a sane way of doing those things in C, it makes more sense that switching to C++ proper brought with it some improvements in efficiency.

What this all means is...I gotta stop posting when in thesis writing mode.

Originally Posted by bartekxyz View Post
Is it possible to play Metal Slug on this emu? Damn, I wish somebody make a port of Neo4All(AES4All)
According to http://en.wikipedia.org/wiki/Metal_Slug_%28series%29 it was a Neogeo arcade series so it does exist as a possible ROM for MAME, but i can't answer as to how well it runs. It's from the mid 90s so no promises.
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Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 

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