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javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#130
Originally Posted by smoku View Post
??? SGX is slow? Could you elaborate?

Or did you mean SGX scaling is slower than simple pixel doubling?
And what if you want to do more and do antialiased scaling?
Yes, even for some "non simple" pixel doubling, having the SGX in the loop hits the framerate quite a bit. Antialising is another story.

This reminds me I should file a enhancement request to allow hildon-animation-actors to request a different "texture quality" (in clutter parlance; in OpenGL lingo: linear vs nearest ).