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[Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.)
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buurmas
2010-03-31 , 15:02
Posts: 670 | Thanked: 367 times | Joined on Mar 2009
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Broderbund LodeRunner in the '80s! Apple ][ forever! Well... maybe not forever.
If you like this game, you'll love **** which has an archive of many free LodeRunner/GoldRunner games including the various versions of the PyRunner mentioned above that has a Maemo port. It was ported by pipeline, who doesn't seem to be active at these forums anymore. There is a
SourceForge page
for the non-Maemo version but no files. Note to zealous admin Flandry: I am not aware of any copyright violations on this site and certainly have no desire to promote them. My apologies if I have misjudged.
I played PyRunner a bit on my N810 but didn't get through all the levels even though there were only ten. The problem was that it required fast keyboard controls and I find this frustrating on a NIT. Sometimes you need to go right, dig left, go right, dig left, go left, etc. very quickly. Many Flash games suffer from the same problem. Really, I want touchscreen controls for a NIT game.
So I've been working on improvements to PyRunner, although it's been going at a snail's pace due to my very limited free time and unfamiliarity with PyGame. If someone else takes a fancy to these ideas they can probably run circles around me and get it done much faster:
1. Get PyRunner under proper source control. I was thinking Gitorious b/c that's what Maemo has been moving towards.
2. Get PyRunner in Extras like a proper Maemo app. I'm focused on Diablo but could do Fremantle if there's enough interest.
3. Revamp the controls. Instead of holding down D-Pad keys to run, I was going to divide the screen into an X and have the user tap and hold in the proper quadrant to move. For digging I was going to stick with the zoom hardware keys on N8x0 devices b/c I didn't have a better idea.
4. Make going to a specific level easier.
5. Long-term -- allow for easy user-added levels like NumptyPhysics. NumptyPhysics allows to you put levels in the easily-accessible "Games" folder and recognizes them automatically. It is easy to create user levels, but hard to remember where to put them.
Comments/ideas are welcome.
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Last edited by Flandry; 2010-03-31 at
15:29
. Reason: Warez is warez, sorry.
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