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The 3D-performance
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Nokia 5700
2010-04-04 , 18:32
Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
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Well, a game, a 3D Zelda game. I wont spoil any storyline yet as its pretty variable, but i will include some classic Zelda-equipment and familiar things from the Zelda franchise in general. I have been making 3D models of equipment and atm i am making a human face in which i will model all the persons from. I will try to make it a living and breathing world, and try to make it as alive as Twilight Princess.
But i still dont know what programming language to use; i hope to use one that is as native to the platform as it gets, but not assembly. (Then i mean a language both easy to use and that allows pure performance, might be Python that i am looking for, i have seen that it can do great on S60.)
Last edited by Nokia 5700; 2010-04-04 at
18:37
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