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Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#8
Originally Posted by ossipena View Post
M=millions so your calculations are correct. but the real life scenario probably means that the performance is eaten partly by background processes.
That tells me that i should keep the maximum terrain at 256x256 vertexes. (Its around 131 000 vertexes in the terrain in total, gives me around 300 000 vertexes left on the scene, but will definitively be occupied fast.)
I will be aiming for a total polycount of around 400 000 to 200 000 vertexes per scene, estimated from around 30 FPS to above 50.
Just some raw calculations for the speed, the faster the better.

Last edited by Nokia 5700; 2010-04-04 at 22:40.