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The 3D-performance
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Flandry
2010-04-05 , 14:08
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
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Some effort was being made to port Ogre3D to Maemo. That may be your best bet for a powerful 3D engine. I'd suggest you worry about reducing detail after you get to the point of a functional renderer, when you can actually see what the performance is like with everything else going on.
First lesson of coding: functionality first, THEN optimize.
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Unofficial PR1.3/Meego 1.1 FAQ
***
Classic example of arbitrary Nokia decision making.
Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME
: an arcade in your pocket
Accelemymote
: make your accelerometer more joy-ful
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