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Posts: 18 | Thanked: 18 times | Joined on Mar 2010
#40
Originally Posted by tso View Post
i guess it depends on "free" as in from one source, but at no cost, or "free" as in anyone can provide a update. The latter is what FOSS works on, allowing anyone else to pick up the touch when the current carrier gets tired.
There is a subtle difference between the content itself and ways to obtain said content. I think you are talking about the ways to obtain content and I agree that the FOSS way is the best way and should hopefully be free. I actually don't mind paying a "reasonable" (in quotes because reasonable is quite subjective) fee for the content itself if it is worth it as long as the means to obtain content is unrestricted and free.

The other subtlety happens when you have to deal with purchased content on a long term basis. Here, things like per user or per machine licenses have made the ownership of content quite confusing and restrictive. I don't mind paying but once I pay, I should be able to use it as I see fit (use it on multiple machines, access it through any number of applications and so on) with the responsibility of not sharing it with other people if the license so dictates.

Funnily enough, Apple used to value that (and still does in this particular case) by having no restrictions on OS X once you purchased it other than a EULA that was only enforced by your own conscience. Over time, however, they seem to unfortunately be moving away from this philosophy because it is just not that lucrative. That is why, I own a Macbook Pro but as I said earlier, I would never buy an iPhone or an iPad.