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Posts: 25 | Thanked: 62 times | Joined on Mar 2010
#54
Hey!

<< i've found about 30-50% of the time playing the bubble popping game I can get anywhere from 30-90 seconds in to it then itll start slowing down >>

That's very serious indeed! The crazy thing is, I downloaded the N900 port, compiled it on Linux (I had to change the GLES headers back to GL) and ran it - no memory leaks, no slowdowns, etc. It worked just as it should. I put on Bubble Trouble and left it running for ten minutes, and memory usage / overall system performance didn't change at all. As you can imagine, the original Linux and iPhone versions also work without leaks and slowdowns.

This might be a silly question, but it's worth asking: is your SDL/GL port quite mature?


Paul