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Make apps prettier!
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thp
2010-04-10 , 11:41
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
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I see two ideas on how to do this as a greater process/project:
One app/widget every week - discussion focused on making it very usable
One "app part" every week - Preferences dialog, about dialog, app menus, main view, lists, etc..
What about joining forces and picking a new app/widget every week (that gets proposed by someone in this thread here) and then we all work together and post mock-ups, issues, etc.. and come up with some improvement suggestions that we then communicate to the developer (of course, if possible we should involve the developer during the week too)?
We would obviously need "plain end-users" (who can use the app and tell us what is not clear to them), "graphic designers" (who can do replacement icons, application icons or logos, etc..).
This way, every app gets enough time and thought (~1 week) that can be implemented by the developer {him,her}self or as patches by developers from this thread. Is this something we want to do? Maybe we should create a separate thread in the "Design" forum for each week with the prefix "[UX-WEEK]" or something and the first post is always updated to contain a summary of the current problems, suggestions, mock-ups, etc..?
Some ideas on how the weeks could look like for the "app part" variant of this idea:
Preferences dialog - We take screenshots of preferences dialogs for our favourite applications, collect "best practices" and compile a list of changes for every app to make the preferences dialogs usable and predictable through the whole Maemo app space
About dialog - Generate a list of details that every about dialog should have (Bugtracker link, donate link, version number, author, license, website, etc..) and communicate this to the developers of our favourite apps
Icons - Look for icon usage inside applications and try to make the developers use built-in icons where possible and create icons that fit the built-in style for apps that need special icons
Lists - Make sure that lists have primary/secondary text, with the correct styling; make sure the list is searchable via keyboard and (where applicable) has a longpress context menu
Controls - Make sure that the correct control widget is used for a given value (picker button for "one out of a set", a slider for numeric values, no comboboxes at all, etc..) - also, the buttons should have the correct styling (thumb or finger size, not the "flat-looking" default look)
The end result of such a "focus week" could be a list of best practices for every part (with screenshots of good and bad examples), a list of affected applications (with the developers contacted and supplied with enough information to implement the ideas - be it patches or artwork, mockups, etc..).
Please also note that UX is not about eye candy only, but mostly about behaviour and what the information is that is displayed (it does not matter if it has iTunes-style reflections and shadows and everything if you have to do some weird gestures to interact with it). Also, colorful icons are nice, but the Maemo 5 UI is more about monochrome white-on-dark "flat" icons without much detail and more focus on the silhouette.
Last edited by thp; 2010-04-10 at
13:58
. Reason: "the is information" => "the information is"
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