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#72
Originally Posted by nilchak View Post
Daperl, when you look at the differences between the iPhone system and the N900 are you using your developer sence more than the general user sense ?
Yes, because the limits of the development path mean everything for someone like me.

My main question being how does a common general user (think of a non-geek, person hardly familiar with open source or walled garden paradigm's let alone the terminology) look at the 2 devices in terms of what it brings to the user ?
I'm guessing mostly by how well if fulfills their needs at time of purchase. But if you spend enough time in a tech community like this one, which you have, it's hard not to be continuously impressed by the many different uses and usage patterns that general computing devices like the n900 encourage. Just look at a thread like "What is your age and what do ues the N900 for?" That goes for iPhone OS products as well; just because I consider the platform less expressive, doesn't take away the plenty it has to offer.

When you mention yourself as a seasoned individual - are you talking about seasoned in the development aspect or seasoned in understanding what is good for the general users ?
In the context, it was seasoned as in "tech consumer."

I simp;y ask as I really want to understand the market factors which drive the adoption from the perspective of a user - not so much as a developer. The power user / developer angle is a no-brainer as far as I am concerned - its the N900 hands down as a winner - but what interests me is what drives a common user - cause he is obviously the one who drives the market.

Any perspective ?
For me, it's as simple as: Know your audience. Research them before, listen to them afterwards. If you target and satisfy someone who is both computer illiterate and is also tech averse, you'll be the winner. And I'm being conservative when I say satisfy, my opinion is that Apple wants to more than just satisfy you, they want to addict you. It's a great strategy, but it has to be well thought out, because even though you want to roll out with a bang, you have to change course slowly.

But again, since most manufacturers (Sony not included) realize that they can't do everything themselves, properly courting developers is just as important, and kind of needs the same strategy.
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