Thread
:
[Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
View Single Post
little_beat
2010-04-26 , 13:03
Posts: 23 | Thanked: 15 times | Joined on Mar 2010 @ Moscow
#
58
I've tried new game 2 times, and on the first one it was debug mode (full map + super hero), the second time was ok and I'm currently playing that map. So if you're facing the issue try reopening the game and starting a new map - you should get a correct start one time, and then just save your game.
I also have couple of other issues, not sure if it's only me:
1) Kingdom view doesn't work for me. The one that shows all your castles and mines.
2) Battle options (grid and shadows) are only saved for a single map. So every time I start a new map I need to set these options on first battle. Would be great if I could set these options in some config or if it was saved globally like in the original game.
3) Horisontal map scrolling is triggered when you reach right side of the screen. This makes up+right scrolling almost impossible, as you always end up interacting with minimap instead. I suggest modifying the scrolling to be triggered when mouse pointer reaches left side of right pane.
4) Long tap right click - style seems more usable to me than ctrl+click, but I couldn't get this to work. Tap mode = on in the config wouldn't work. Maybe there is some specific place in the config to put this line? Or this might be some issue in cfg parsing code that also causes debug mode on.
And I also have one enhancement request:
Since all the buttons are kinda tiny it's inconvenient to close windows, especially 640x480 ones that have buttons in the very bottom edge of the screen, which is not very responsive. My suggestion is to implement winow closing on a tap outside of the window area. That would work even better for hero/castle view, since there are areas to left and right that show map view. This would also make the interface more maemo-friendly. In fact I was trying to close the windows by tapping outside of them first, and when it didn't work I suddenly understood it's just a desktop port with desktop-style interface.
Quote & Reply
|
little_beat
View Public Profile
Send a private message to little_beat
Find all posts by little_beat