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Posts: 405 | Thanked: 961 times | Joined on Dec 2009 @ London, UK
#19
Originally Posted by shapeshifter View Post
Dude, no offence, but you do know that Flash is utter crap and is hopefully gonna die out within the next few years? I know it's hard to let go of "what you know best" and if you're a capable Flash designer then you're at a loss, but seriously: If you want to catch on to the future, learn how to write games using Javascript and HTML5. It's better for the users and you're knowledge will be up to date.

Flash has to die, please refrain from supporting it.
Oh ok, sorry. Can you please point me towards APIs supported across all HTML5 browsers that support, in an interoperable fashion between graphics, text and 3D:
Bitmap filter effects and layering types
Dynamic audio generation
Decent text layout capabilities
Fullscreen modes with hardware-accelerated scaling
Having blocks of optimised memory-unmanaged code*
Configurable printing
Several video codecs guaranteed to be available?
3D perspective scaling
Cross-domain networking, progress monitoring
Offering "downloads" of app-generated data (e.g. saving dynamic images)
Clipboard access
P2P support*
Multitouch API*
Webcam and microphone access and data processing*
Pixel shaders*

How about a strongly typed fully-OO language?
Typed arrays*?
Low-level fast integer types?
Weak referencing available for intelligent garbage collection?
Easy advanced XML handling with E4X?

A library to make using Canvas as simple and fast as the flash display list, and have some half-decent text support?

No?

Ah.

(* = 10.1 or desktop only)
 

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