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Posts: 716 | Thanked: 303 times | Joined on Sep 2009 @ Sheffield, UK
#405
Originally Posted by smoku View Post
The current frameskip was designed for FAME core so may not work with UAE core. Thanks for the bugreport.
I did not test it to see if manual frame skip settings helped before, but the poor frame rate with auto frame skip has always been there on the games I tested, in every release you have made so far (that I have used).

Originally Posted by smoku View Post
OSDs take time to draw, so it's normal that turning them off improves performance.
True enough, but I was just a little surprised that it was enough to upset the sound.....

Originally Posted by smoku View Post
Sound emulation is very dependant on cycle-exact processor emulation, so it's sensitive to performance changes. Amiga sound "system" consists of two D/A converters which data you need to capture and feed to Alsa as a complete buffer to play.
I didn't know the specifics but I knew it must be problematic emulating the sound on Amiga because sound buffer issues has been the biggest problem I have had in WinUAE. For a long time it was a trade-off between glitchy sound or a larger buffer with delayed audio.
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