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Posts: 716 | Thanked: 303 times | Joined on Sep 2009 @ Sheffield, UK
#435
Originally Posted by smoku View Post
As I explained at http://github.com/smokku/uae4all/issues/closed#issue/32 it's just the way auto frameskip works.
If you need cycle-exact emulation (ie. demos) you want Auto, if you want smooth animation 0 might be preferred.

I did some testing and it looks the bottleneck is the OCS emulation code (together with Copper and Blitter), not the CPU core, so I will stick to UAE core as Cyclone has problems with programs doing weird things.
That makes perfect sense, as switching to 0 presumably makes those things a priority over the CPU emulation as they are graphics related.

Anyway, I think 99% of the time you don't need cycle-exact emulation, its not even enabled by default on WinUAE as I recall. So Auto is quite literally a last resort option but makes sense to keep it as default, as not everyone using the emulator will know what to change.

I am also wondering if PR1.2 will actually improve performance due to fixing those pesky graphics driver bugs, or do they only really affect 3D functionality?
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