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Posts: 105 | Thanked: 26 times | Joined on May 2010
#49
Hmm, will do some more testing in regards of MIDI vs Ogg performance impact.

As for the virtual thumbstick idea, centering it above the secondary weapons monitor seems to be a good bet, because a point of reference is needed.

Ideally, we could have a semi-transparant overlay ala iphone controls to do this, but it might not be that easy to put elements like that into the game file.