Thread: OpenGL vsync
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javicq's Avatar
Posts: 94 | Thanked: 319 times | Joined on Mar 2010 @ Barcelona, Spain
#10
Originally Posted by jaw_vvd View Post
what baxyp said (in fewer words than me) thanks!

Also the question still stands: is this fixed in 1.2?
I was looking for that a while ago too but it seems it won't be fixed for maemo 5:

https://bugs.maemo.org/show_bug.cgi?id=5556
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