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Posts: 726 | Thanked: 345 times | Joined on Apr 2010 @ Sweden
#303
Originally Posted by attila77 View Post
They were unable to limit the usage of their digital content so they pulled the plug until a better solution is found. I do not understand how that sentence is different from the aspect of the particular case we’re talking about, so I guess the discussion IS pointless.
We have almost gone full circle now but I just have to point out a few things:

The game you guys are talking about was already produced, done, finished and packaged for end users. DRM or no DRM, the production was done and "the lack of DRM" in the OVI store didn't have any affect on the production of the game. Distribution, on the other hand, is affected.

I started this sub-thread by asking how production is affected by "the lack of DRM" and so far this has all been about distribution. I think we can all agree on DRM being there to make sure that only the customer and no-one else can, in this case, play the game and that's the only thing I'm talking about.

If the software companies aren't up for adjusting their market models to fit micro purchases online, they will be the losers. While the rigid companies get pushed out by the companies that do adjust, we as customers either won't get the software we want, and will pay for, or we have to make do with what the competitors offer.

So, if the OVI store doesn't match how some game developer wants to do business on account of usage control, it's a matter of "lack of DRM" affecting distribution. Nothing else.