Thread: scummvm 0.10
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Posts: 28 | Thanked: 1 time | Joined on Jan 2007
#40
Seems like this version of scumm supports predictive keyboard input, so xkbd isn't even needed for text input.

All that's required is copying the file pre.dict to some directory and then pointing the scummvm extras path there using the options.

afterwards, clicking on the text input line in an agi game spawns a predictive, cell phone style keyboard (which works well in fullscreen mode).